[4.7.6] Changing FOV causes DistanceField Shadowing to flicker.

Hey FacePalm,

In your original project. Have your objects been scaled non uniformly? For instance if you have an x value of 1 a y value of 2 and a z value of 1.

If you are using mesh distance fields then this could cause issue. Mesh distance is calculated by a power of two.

If you have a value that is set between the calculation then there is clipping issues that occur.

Thanks,