Hi, I’m having issue trying to compile a simple C++ basic project.
I’ve just installed Visual Studio 2013 Community Edition (older VS were already installed on the machine) and the Epic Launcher. From the Launcher I’ve installed the engine 4.7.6 and well, I’m using Windows 8.
If I work with a Blueprint Project no problem, but when I create the project from the Launcher I get an error during the generation so I have to manually open the VS solution. From the solution I select “DebugGame Editor” as target and “Windows” as platform. That’s what I get…and I can’t actually understand the issue. Do you have any clue?
1>------ Skipped Rebuild All: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
1>Project not selected to build for this solution configuration
2>------ Rebuild All started: Project: MyProject, Configuration: DebugGame_Editor x64 ------
2> Cleaning MyProjectEditor Binaries...
2> Parsing headers for MyProjectEditor
2> Reflection code generated for MyProjectEditor
2> --------------------Build System Warning---------------------------------------
2> Failed to connect to Coordinator:
2> All builds will run in standalone mode.
2>
2> -------------------------------------------------------------------------------
2> Initializing...
2> --------------------Build System Error-----------------------------------------
2>EXEC : Fatal error :
2> Target queue management failed.
2> Error starting target 'cl: Task: Default->Action0 (Tool0)' on machine 'Local CPU 1'
2> Failed to locate hidden module: ntdll.dll (64bit)
2> Module with expected exports not found
2>
2> -------------------------------------------------------------------------------
2>
2> 1 build system warning(s):
2> - Failed to connect to Coordinator
2>
2> 1 build system error(s)
2>
2>
2>
2>ERROR : UBT error : Failed to produce item: D:\UE4_Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-Win64-DebugGame.dll
2> XGE execution time: 29.32 seconds
2>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command ""C:\Program Files\Epic Games\4.7\Engine\Build\BatchFiles\Rebuild.bat" MyProjectEditor Win64 DebugGame "D:\UE4_Projects\MyProject\MyProject.uproject" -rocket" exited with code 2.
========== Rebuild All: 0 succeeded, 1 failed, 1 skipped ==========
I’ve later downloaded the full source code to give it a try and…when I compile it I get the same output.
What’s the coordinator? Why can’t connect to it? Would it be possible that some weird security level set in Windows (from my system administrator) makes the magic?
Thanks a lot!