I want to hide some blueprint actors temporarily in the editor. When I just close the ‘eye symbol’ in the scene outliner, the actor is hidden in the editor, but still visible in the game (I want exactly the opposite).
I attempted to reproduce the issue but so far I haven’t been able to. For me the blueprint is still visible in the editor but disappears during play when ‘Actor Hidden In Game’ is enabled. Can you try reproducing this in a new project to see if it still happens there?