# 4.7.5 UMG Graph DEbug - Screen issue

**URL:** <https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538>\
**Category:** UI\
**Tags:** unreal-engine, bug-report, CPP, question, UMG\
**Created:** [April 18, 2015, 4:10pm UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538 "2015-04-18T16:10:26Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Elvince](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elvince](https://forums.unrealengine.com/u/Elvince)\
**Post date:** [April 18, 2015, 4:10pm UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/1 "2015-04-18T16:10:26Z")

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Hi,

If I set a debug point inside my UMG BP Graph

The Screen size used to debug is less than the actual size.  
This is very frustrating as it’s unreadable.

see the capture.

 ![39262-umggrapherror.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/2/e/62ece763dd798f73bc670894f72fa469472de0e8.png)

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 20, 2015, 2:30pm UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/2 "2015-04-20T14:30:59Z")

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Hello,

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in a clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide your dxdiag?
4. Is this an issue that has only recently started with this version of the engine?
5. Is this a project that has been updated from an older version of the engine?

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 24, 2015, 2:39pm UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/3 "2015-04-24T14:39:04Z")

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Hello,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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<div class="post-metadata">

**Author:** ![Elvince](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elvince](https://forums.unrealengine.com/u/Elvince)\
**Post date:** [April 25, 2015, 8:51am UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/4 "2015-04-25T08:51:39Z")

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Hi,

sorry I had no time to answer before:  
1- didn’t tried yet  
3 link text  
4 - I just stated UMG recently so it’sin the last engine version  
5 - Yes

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<div class="post-metadata">

**Author:** ![Elvince](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elvince](https://forums.unrealengine.com/u/Elvince)\
**Post date:** [April 27, 2015, 9:35am UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/5 "2015-04-27T09:35:47Z")

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After further inverstigation, it seems that the screen display is broken while I’m debug the tick event exec path.  
This is not happenning on Construct exec path.

FYI I’m 4.7.6 now.

Does that helped to reproduce the issue?

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 27, 2015, 2:00pm UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/6 "2015-04-27T14:00:47Z")

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Hello,

Thank you for the additional information, however I am still unable to reproduce this issue on our end. Please try to reproduce this issue in a clean project. If you are successful, please provide a detailed list of the steps used to reproduce this issue.

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<div class="post-metadata">

**Author:** ![Elvince](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Elvince](https://forums.unrealengine.com/u/Elvince)\
**Post date:** [April 28, 2015, 8:54am UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/7 "2015-04-28T08:54:25Z")

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I did reproduce it in a clean project:

Create FPS C++ project  
Add UMG Widget  
Add a Texture onto the widget  
Open the graph editor  
On the construct event put the texture visibility to collapsed  
on the tick event put the texture visibility to visible  
Put the TickVisibility in debug (F9)  
goto the level BP, create the widget and add it to the viewport  
Launch

I joined my BP just in case.  
link text

I hope you will be able to repro it this time ^^

There is also a side effect linked ot this issue: [https://answers.unrealengine.com/questions/214126/475-debug-value-in-blueprint-not-readable.html](https://answers.unrealengine.com/questions/214126/475-debug-value-in-blueprint-not-readable.html)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 28, 2015, 7:41pm UTC](https://forums.unrealengine.com/t/4-7-5-umg-graph-debug-screen-issue/315538/8 "2015-04-28T19:41:20Z")

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Hello,

I was able to reproduce this issue on our end. I have written up a report (UE-14586) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day
