[4.7.5] Project Launch/Package failed - RunUAT.bat ERROR

sorry, not sure where I got crash. ignore that :smiley:

Ok, if you’ve deleted that potentially problematic asset but are still seeing the errors, try this.

Delete the saved, binary and intermediate files from your project and restarting your machine. Sometimes a removed asset lingers and causes build failures. If that fails, try deleting those again, along with the DDC folder from your project, along with the DDC folder from your editor, and restart again.

This will cause the new package to be quite slow (comparatively) as the shaders have to recompile, but hang in there.

Lemme know how it turns out!