# \[4.7.3\] Variables inside component not replicated

**URL:** <https://forums.unrealengine.com/t/4-7-3-variables-inside-component-not-replicated/313085>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, replicated-variable, unreal-engine, Blueprint, question\
**Created:** [March 29, 2015, 10:07pm UTC](https://forums.unrealengine.com/t/4-7-3-variables-inside-component-not-replicated/313085 "2015-03-29T22:07:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_79771655](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_79771655](https://forums.unrealengine.com/u/anonymous_user_79771655)\
**Post date:** [March 29, 2015, 10:07pm UTC](https://forums.unrealengine.com/t/4-7-3-variables-inside-component-not-replicated/313085/1 "2015-03-29T22:07:18Z")

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Hello,

I’m trying to replicate a variable inside a component. But modifications are not visible in client side, only in server side.

To reproduce scenario with Third Person template.

1. Create a new component with a replicated variable;
2. Attach component to ThirdPersonn character. Set as replicated;
3. Check that ThirdPersonn character is also replicated.

I’m not using _SetReplicate_ function available in blueprint, just check boxes in detail panel.

In my case, variable is not replicated inside component.

Am I missing something ?

Thanks

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [March 30, 2015, 8:22pm UTC](https://forums.unrealengine.com/t/4-7-3-variables-inside-component-not-replicated/313085/2 "2015-03-30T20:22:41Z")

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Hi ,

This is a known issue in 4.7.3 as well as our internal build, reported here:

> **[Blueprint Components & Replication](https://forums.unrealengine.com/questions/173146/blueprint-components-replication.html)**
>
> 4.7 preview 7. Created a blueprint (actor) component with various variables, all are set to replicated, also the component itself. Added component to Playercontroller, called an event in the component (Run on Server) which sets some variables to...

We have a bug report open for it (UE-10013), and I’ll post here when I see an update on it. I’ve also included your notes and increased community interest on it. Thanks for your report!
