I was looking to see while my UMG character menu is open, disable player controller until the player closes the menu with the same key. So if I press “C” to open the menu, I want to only be able to close the menu with “C” while disabling all other controls. I do not want to resume input from a widget in the menu.
I looked into Disable Input/ Enable Input and also Set Input Mode UIOnly and Set Input Mode Game Only, but these will not give me the “C” key to fire. Is there an exception to still look for “C” that I can add to these existing functions? I have multiple key inputs and do not want to check if menu is open on all of them.
Thanks for you’re input.