[4.7.3] 3D Widgets not Respecting "Only Owner See" in UI Space "Screen" mode

Hello Zaggoth,

I have a few questions that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed set of steps to reproduce this issue on our end?
  3. Does this only occur when involving 3D widgets?
  4. Could you provide screen shots of any blueprints that may be involved in this issue?

I may have a workaround for you. I currently have a function that simulates the 3D widget effect using math (Not actually a 3D widget). This may be viable depending on your needs until we can get to the bottom of your issue. I hope this helps.

I have included an example project using the function that I have made. There are a couple of things you will need to know in order to use it.

  1. You will need to take the Widget that you would like applied and place it into another widget via the User Created section of the palette in the designer tab (This is because the Scale box widget can only have one child).
  2. Take the Child widget that was just added and then put it inside of a scale box widget.
  3. Make the Scale box widget a variable.
  4. This ScaleBox widget variable is what you will need to plug into the “Input pin” pin of the function
  5. Finally you will need to open up the function and set the actor that you would like this Fake widget to follow in 3D space.

This is my project for reference [Fake3DScreenSpaceWidget][2]