4.7.2 FBX Import Bug

Hey ,

I use no tessellation. On Mac OS X, I can import hair.fbx on any version prior to 4.7 with no problem, however on all 4.7 versions the imported mesh has spikes on mesh.

Are you importing the fbx on Mac or Windows?
What does importing hair.fbx on 4.6 vs 4.7 looks on your computer?