4.7.2 FBX Import Bug

are you guys serious? isn’t it possible to take the 4.6 codex for fbx and give it into 4.10.
I still got this problem and it is not getting better if Hobson closes this thread.
I imported meshes from FUSE (which are made to FBX by Mixamo) and they are broken this way aswell.
I uploaded the same file to Autodesk A360 viewer and its fine there. The issue is unreal. For me the only (but heavy) bug atm.
Hell guys, please don’t make it worse if it used to work once.