It is not daz, the problem is UE4.7… If you pass the skeleton mesh thru AutoDesk FBX exporter, you still get the spikes in 4.7, where 4.6 had no issues… They should reverse the update put in after UE 4.6!
It is not daz, the problem is UE4.7… If you pass the skeleton mesh thru AutoDesk FBX exporter, you still get the spikes in 4.7, where 4.6 had no issues… They should reverse the update put in after UE 4.6!