Hey KINGandKONG and Cyprine -
It does appear that something has happened to FBX’s generated specifically from DAZ Studio. I was able to confirm that and simply passing the fbx asset through Maya 2014 (opening it in the program then reexporting it as a different FBX) allowed the fbx to be imported into the Engine without errors.
I have opened an investigation into this issue, for reference UE-12017, and will keep you informed as we work toward a solution.
Thank You
Eric Ketchum