# 4.7.2 Ease() shortest path not saved

**URL:** <https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, Blueprint, question\
**Created:** [March 9, 2015, 1:43pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130 "2015-03-09T13:43:23Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Janne404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Janne404](https://forums.unrealengine.com/u/Janne404)\
**Post date:** [March 9, 2015, 1:43pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130/1 "2015-03-09T13:43:23Z")

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“Shortest path” boolean on Ease function is not saved. If you save your blueprint, close the editor and open the blueprint again the shortest path option is always checked. No matter if it was unchecked in blueprint, or driven by boolean variable set to false.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [March 9, 2015, 6:53pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130/2 "2015-03-09T18:53:23Z")

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Hi Janne404,

Which Ease function are you using? There are a few in blueprints. Could you show me a screenshot of how you are setting your blueprint up so I can try to reproduce this on my end? Thank you!

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**Author:** ![Janne404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Janne404](https://forums.unrealengine.com/u/Janne404)\
**Post date:** [March 9, 2015, 8:03pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130/3 "2015-03-09T20:03:01Z")

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Of course. I’m using the Ease() with a “sinusoidal out” function. Thanks for looking into it.

 ![33308-shot.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/b/b/8bb39c740656faf1f3d7402f08aa2284b803b5b1.jpeg)

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [March 9, 2015, 10:58pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130/4 "2015-03-09T22:58:43Z")

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Hi Janne404,

I was able to reproduce this and have entered a bug report, UE-11537 to be assessed by the development staff. As a workaround, create a boolean variable and manually add that variable to the shortest path input. You will be able to set this variable independently and it should remain unchanged during closing/opening project.

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**Author:** ![Janne404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Janne404](https://forums.unrealengine.com/u/Janne404)\
**Post date:** [March 10, 2015, 8:35pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130/5 "2015-03-10T20:35:53Z")

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Thanks for the reply. Sadly you can’t avoid the issue even with a boolean variable. The connection to variable also resets and gets cut next time you open the project.

What makes it even worse, is that I just packaged my project for the first time and even though the shortest path is toggled false in editor and everything works good in the preview launch, the packaged content seems to run into the bug and have the “shortest path” auto selected.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [March 10, 2015, 11:16pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130/6 "2015-03-10T23:16:03Z")

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That is certainly not a good situation! I will update the bug to reflect the data you just provided. Thank you for the additional information!

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**Author:** ![Dsine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dsine](https://forums.unrealengine.com/u/Dsine)\
**Post date:** [April 14, 2017, 11:29pm UTC](https://forums.unrealengine.com/t/4-7-2-ease-shortest-path-not-saved/310130/7 "2017-04-14T23:29:10Z")

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This happens in 4.15.1, just a heads up
