# \[4.7.2\]\[Android\] Device's orientation is ignored on launch

**URL:** <https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290>\
**Category:** Community & Industry Discussion\
**Tags:** orientation, Mobile, UE4-7, unreal-engine, device, Android, question\
**Created:** [March 5, 2015, 1:53am UTC](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290 "2015-03-05T01:53:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SONB](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SONB](https://forums.unrealengine.com/u/SONB)\
**Post date:** [March 5, 2015, 1:53am UTC](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290/1 "2015-03-05T01:53:12Z")

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Hi,

It seems like the device orientation setting under Project Settings-\>Android is being ignored when launching the project on a device. I’ve only tried _Reverse Landscape_ and _Sensor Landscape_ but the project launches and stays at the default landscape orientation.

Under UE 4.6.1 these settings work properly.

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**Author:** ![AlwysAnrchy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlwysAnrchy](https://forums.unrealengine.com/u/AlwysAnrchy)\
**Post date:** [March 5, 2015, 11:47pm UTC](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290/2 "2015-03-05T23:47:42Z")

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Howdy SONB,

Thank you for reporting this issue. I have been able to recreate what you have been seeing with the screen not orientating to the correct location. I have written JIRA report UE-11383 and placed it into our bug database so that the issue may be resolved in a future release.

Please let me know if you have any additional questions regarding this issue.

Thanks and have a great day!

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**Author:** ![3dstuff](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3dstuff](https://forums.unrealengine.com/u/3dstuff)\
**Post date:** [August 20, 2026, 4:13pm UTC](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290/3 "2026-08-20T16:13:36Z")

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Hello, i have the same issue on UE5.7 orientation ignored and seems i found why:

> **[Restrictions on orientation and resizability are ignored  |  Android Developers](https://developer.android.com/about/versions/17/changes/ff-restrictions-ignored)**
>
> For apps targeting Android 17 or higher, orientation, resizability, and aspect ratio restrictions no longer apply on large displays (sw600dp and larger), pushing developers to build adaptive apps.

now they tell the solution is

`<property android:name="android.window.PROPERTY_COMPAT_ALLOW_RESTRICTED_RESIZABILITY" android:value="true" />`

How to implement this?How to lock force orientation for Android packaged games?  
I need to lock my orientation to “Landscape” i tryed more of ten different hints without success.
