4.7.1 - First 3 Spline Meshes snap to the BP 0,0,0

So, I was following along the Twitch Training Strem for Splines and Spline Mesh Components using UE4 4.7.1 and encountered a very strange error which I can’t find any other questions for.
It seems that the first 3 segments (Not including 0) all have an extra component that snaps to the Blueprints relative 0,0,0 locations within the world.
Setting the railings to true does not draw any on them, only the parts that do follow the spline.
Not really sure what is going on here, so any help would be appreciated: