Hey ,
I just tested this w/ the 4.8.0p4 build and it is definitely fixed. To be honest, I don’t think it was anything specific w/ the engine. I believe it was an issue w/ NVidia’s 9xx series drivers.
I have an old staging build from 4.6.1 and 4.7.0 and after testing multiple drivers and now sticking w/ the newest one released, believe it or not, the 4.7.0 build actually ran .5 ms quicker than the 4.6.1 build I initially thought was faster.
But either way, performance is now back to what I expect. Thanks again guys!!!