# 4.6 Crash on Play

**URL:** <https://forums.unrealengine.com/t/4-6-crash-on-play/301304>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [December 11, 2014, 3:46pm UTC](https://forums.unrealengine.com/t/4-6-crash-on-play/301304 "2014-12-11T15:46:23Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [December 11, 2014, 5:16pm UTC](https://forums.unrealengine.com/t/4-6-crash-on-play/301304/2 "2014-12-11T17:16:50Z")

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Hi Amaresh,

From the Callstack it looks like UE4 is detecting an infinite loop. The editor should detect infinite loops and warn you on compile, but double check your blueprint and see if you can find anything that could be causing it.

Also, could you get your Crash Log and DMP files, zip them, and post them here?

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