I often like to copy assets across different projects, but the texture links are broken (for materials) even when I preserve their relative file paths.
Reproduce:
- Downloadgumroad.com/l/KOkF/epic
- Copy the (Content -> Materials) and (Content -> Textures) folders into a new folder inside your project from within the editor
- Edit a material and see that the texture references are missing
Is it possible to have ue4 assume the asset links (FString?) are the same if the last part is the same as something in the Content folder? (And possibly check a file hash to make sure? Or just check the other assets imported, on import)
For the vehicle assets, I didn’t try copying recently, but in the desert buggy sample project I wasn’t able to copy it a few months ago, the skeletal mesh reference was broken, or missing. I think it’s possible to fix it, but still… I’d like it to be as easy to use assets as it’s visually is telling me it should be.
Thanks