[4.6.0]Change UMG text font size in-game

I’m pretty sure that this is an issue with structs. Structs in blueprints are very buggy. In 4.8 structs are fixed. Before 4.8 the only way I’ve found to work when you try to change something in it is call ‘Make Struct’ to create a new one with all of the info it needs, and then set your data to that struct. However you can’t call SetFont on the text block in blueprints. I’m not sure about C++ code however.