# 4.5 UMG how to create border with graphics?

**URL:** <https://forums.unrealengine.com/t/4-5-umg-how-to-create-border-with-graphics/296106>\
**Category:** UI\
**Tags:** border, unreal-engine, question, UMG\
**Created:** [October 14, 2014, 4:19pm UTC](https://forums.unrealengine.com/t/4-5-umg-how-to-create-border-with-graphics/296106 "2014-10-14T16:19:39Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![intoxicat3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@intoxicat3](https://forums.unrealengine.com/u/intoxicat3)\
**Post date:** [October 14, 2014, 4:19pm UTC](https://forums.unrealengine.com/t/4-5-umg-how-to-create-border-with-graphics/296106/1 "2014-10-14T16:19:39Z")

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I’m trying to create border simple as this: [http://www.pdsa.com/Images/WPFNoBorder.jpg](http://www.pdsa.com/Images/WPFNoBorder.jpg) using Border in UMG…but really it doesn’t say how your texture should be prepared to work with Border. Anyone can help out?

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [October 14, 2014, 6:22pm UTC](https://forums.unrealengine.com/t/4-5-umg-how-to-create-border-with-graphics/296106/2 "2014-10-14T18:22:11Z")

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Hi,

Have you read through our UMG styling guide?

> **[UMG Styling](https://docs.unrealengine.com/5.1/en-US/umg-styling-in-unreal-engine/)**
>
> A guide to stylizing Widget Blueprints in UMG.

You have to incorporate your texture into a slate widget to be able to use it in a border, then you should be able to implement it normally.

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**Author:** ![Mauxx91](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mauxx91](https://forums.unrealengine.com/u/Mauxx91)\
**Post date:** [March 20, 2018, 2:11pm UTC](https://forums.unrealengine.com/t/4-5-umg-how-to-create-border-with-graphics/296106/3 "2018-03-20T14:11:12Z")

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Hi, maybe I’m a little late but I’ve found this on the marketplace that allows us to create procedurally rounder borders and gradiented backgrounds really speeding up the UI develop process! No image creation needed, just a new material instance!

> **[Procedural UI: background and borders UMG material KIT in Materials - UE...](https://www.unrealengine.com/marketplace/en-US/product/procedural-ui-background-and-borders-umg-material-kit)**
>
> Material KIT to create UI background and borders procedurally via materials, usable in UMG! All the sample images of the KIT are created with UMG and included in the KIT as reference.

I hope I was helpful
