4.5 Preview - INavRelevantActorInterface

What happened to INavRelevantActorInterface in 4.5 preview? I was using this in 4.4 to specify different navigation costs to navigation areas.

I wasn’t able to find if it has been replaced by something else.


This appears in the 4.5 preview notes:

Navigation octree was refactored to simplify ownership of collision data. Actor.UpdateNavigationRelevancy() function is removed, please use Actor.IsComponentRelevantForNavigation() to disable collision export. All objects exporting navigation data should use INavRelevantInterface interface.