#Workaround Confirmed For Test Project
Awesome work Ehamloptiran!
I can confirm that switching out the 4.5 SetSimulate code for the 4.3 SetSimulte code does fix the errors I see in my sample project which I am sharing in this post!
#Epic Devs Please Investigate SkeletalMeshComponentPhysics.cpp
If you diff 4.5 to 4.3 SetSimulatePhysics in SkeletalMeshComponentPhysics.cpp you can see that the code substantially changed in 4.5 and is vastly inferior to the performance of 4.3, because the 4.5 is bugged as I am reporting in this thread.
Please investigate why this is so!
Many thanks to Ehamloptiran for figuring this out!
#Workaround Still Does Not Help My Main Project
Epic please still aaddress this issue, because th workaround does not work for my main project, only the test project I’ve included in this post (very small test project)
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