Foliage in my level rendered NOT all at once, i use “Culling” and “Clustering”.
I understand, geometry is in conjunction with vegetation, and after build geometry engine corrects all vegetation. But the engine corrects all vegetation on a level that is not reasonable.
It would be wise not to update the all vegetation when compiling geometry and allow the user to correct himself vegetation after compiling geometry.
If i don’t right, sorry.
I can’t use level streaming because NavMesh don’t work with it.
“Move to level” landscape uncomfortable to use, thanks.