[4.3.0, 4.4.0 preview] Editor pauses for about 10 seconds when using BSP's, PIE, or Building Geometry

Foliage in my level rendered NOT all at once, i use “Culling” and “Clustering”.

I understand, geometry is in conjunction with vegetation, and after build geometry engine corrects all vegetation. But the engine corrects all vegetation on a level that is not reasonable.

It would be wise not to update the all vegetation when compiling geometry and allow the user to correct himself vegetation after compiling geometry.

If i don’t right, sorry.

I can’t use level streaming because NavMesh don’t work with it.
“Move to level” landscape uncomfortable to use, thanks.