Hi @VictorLerp ,
I’d very much prefer to stay on the main branch, and I’d also like to replace the Oculus-specific APIs with OpenXR.
However, all versions after 4.24.3 show some serious quality and performance regressions for our project. It runs perfectly smooth (stable 72fps on a Quest 1) and with good quality on 4.24.3, but after migration to 4.27.2 it has gone down to ~50fps and some severe visual losses (look like FFV is all over the place suddenly, edges are very pixely)
The same thing already happened with 4.25 and 4.26, so it seems we’re stuck with 4.24 then?
BTW, also the new VRTemplate does not really seem to run very smooth, if I may say so. Is this a known issue?
Also, is there a canonical page anywhere that describes all the changes in the project settings that are neede for Mobile VR and the best performance settings? There is a video here and a video there, but I cannot seem to find anything whre all is in one place. It would also be great if we could have a “one-click” solution for setting this up - why do we have to change many things in multiple places instead of just hitting a “Set me up for Mobile VR” - Button?
When you’re running the VRTemplate on the Quest1 / Quest2 in MobileVR, what framerates do you get? Something stable over at least 72 FPS?
Thanks for your work on this,
/hauke