# 4.27 - Project Render settings not saving when packaging

**URL:** <https://forums.unrealengine.com/t/4-27-project-render-settings-not-saving-when-packaging/629514>\
**Category:** Rendering\
**Tags:** planar-reflection, Planar-Reflections, unreal-engine, UE4-27, question\
**Created:** [August 16, 2022, 12:48pm UTC](https://forums.unrealengine.com/t/4-27-project-render-settings-not-saving-when-packaging/629514 "2022-08-16T12:48:31Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_17b478571](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_17b478571](https://forums.unrealengine.com/u/anonymous_user_17b478571)\
**Post date:** [August 16, 2022, 12:48pm UTC](https://forums.unrealengine.com/t/4-27-project-render-settings-not-saving-when-packaging/629514/1 "2022-08-16T12:48:31Z")

</div>

Hi, I am using Unreal 4.27 to build a project that works fine otherwise, but what’s weird is I am using Planar reflection and I need to enable “Support global clip plane for Planar Reflections” in the Projects Rendering settings so that they work properly - in the editor.  
But when I packaged the application as a standalone windows app, none of the planar reflections work and the message to enable that value is written on the screen as a warning. So I think what’s happening is that when building a project, this setting is not taken into account and the planar reflections dont work because of that.  
Has anyone encountered anything like this issue? Any idea how to solve this?  
Thanks

---

<div class="post-metadata">

**Author:** ![Blackforcedragon](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/blackforcedragon/32/1010299_2.png) [@Blackforcedragon](https://forums.unrealengine.com/u/Blackforcedragon)\
**Post date:** [August 16, 2022, 3:19pm UTC](https://forums.unrealengine.com/t/4-27-project-render-settings-not-saving-when-packaging/629514/2 "2022-08-16T15:19:55Z")

</div>

Try to run the game in a stand alone window from the editor.  
Did you try this in Unreal Engine 5?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_17b478571](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_17b478571](https://forums.unrealengine.com/u/anonymous_user_17b478571)\
**Post date:** [August 16, 2022, 3:46pm UTC](https://forums.unrealengine.com/t/4-27-project-render-settings-not-saving-when-packaging/629514/3 "2022-08-16T15:46:03Z")

</div>

It’s broken in standalone window aswell.

Haven’t tried in UE5, can’t migrate the whole project.  
Also it seems that the mentioned settings is forgotten by the editor once I close the engine.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_17b478571](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_17b478571](https://forums.unrealengine.com/u/anonymous_user_17b478571)\
**Post date:** [August 17, 2022, 7:06am UTC](https://forums.unrealengine.com/t/4-27-project-render-settings-not-saving-when-packaging/629514/4 "2022-08-17T07:06:53Z")

</div>

So the solution seems to be to add

r.AllowGlobalClipPlane=True

into DefaultEditor.ini and DefaultEngine.ini files in the Project/Config folder and now the packaging works fine, it recompiles the shaders and planar reflections work in builds.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_17b478571](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_17b478571](https://forums.unrealengine.com/u/anonymous_user_17b478571)\
**Post date:** [August 17, 2022, 7:10am UTC](https://forums.unrealengine.com/t/4-27-project-render-settings-not-saving-when-packaging/629514/5 "2022-08-17T07:10:18Z")

</div>

Although the remaining issue is that after closing and opening the engine, that setting is forgotten by the editor and I have to re-enable it every time I open the project …
