Hi everyone,
I just wanted to let you know that we have fixed a performance regression in the D3D11 rendering code. This is only for the editor but will fix the issue where the VisibilityCommands and ShadowDepth stats are higher than before. This fix will be live in the upcoming 4.26.2.
Those of you working from the source of the engine can grab the following commit from GitHub: https://github.com/EpicGames/UnrealEngine/commit/d69ec2eb90d7d6be4683abbc9a9d9841c36dabed
Regards,
Martin