# 4.26 performance

**URL:** <https://forums.unrealengine.com/t/4-26-performance/154610>\
**Category:** Rendering\
**Tags:** unreal-engine\
**Created:** [December 5, 2020, 3:25pm UTC](https://forums.unrealengine.com/t/4-26-performance/154610 "2020-12-05T15:25:49Z")\
**Posts on this page:** 1\
**Showing post:** 101

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**Author:** ![Miguel1900](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/miguel1900/32/1010694_2.png) [@Miguel1900](https://forums.unrealengine.com/u/Miguel1900)\
**Post date:** [May 13, 2021, 9:29am UTC](https://forums.unrealengine.com/t/4-26-performance/154610/101 "2021-05-13T09:29:03Z")

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Or course! I meant something that they would consider a non feasible solution (because of priority, lazyness, or whatever excuse they would want to give us. But at least, and official excuse).

I already submitted it as a bug lot of time ago, with no response. Probably, the most of us reporting it, the most visible/prioritary this issue will be:  
[https://epicsupport.force.com/unrealengine/s/](https://epicsupport.force.com/unrealengine/s/)

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