4.26, issues I'm having, Yes I'm freakin new and frustrated

Thank you for the reply!

First, I included as much information that I thought you would need without having to ask for much more specs and details.

Second your are right I should have said loud and clear what exactly I’d like to fix. That said I should have posed the DX12 issue as more of question. Like, is this the reason I can’t import a tiled landscape?

I didn’t realize it at first, but, the _X0_Y0 level gets added to the project. When I reopen the project again it is there, but no mesh. That said, I didn’t try to save it before deleting it.

I did try 2x2 tiled mesh several times, after trying the 4x4 mesh to cut down on time spent trying different mesh sizes to see if I did my math wrong for overall size post import, same results.

what is this “world machine a Y23, X17 windows”
This was my mistake, I read the wrong coordinates, those were the tile origin coords. The Map I chose to tile is 24x24 km. It is small, but this is Just a learning project for me so I don’t make huge mistakes in a larger one.

I’ll watch that video again and see if I missed anything from the notes I took.

Again, thank you for the reply, I will let you know how things work out in a few hours.

I forgot to mention, I’m only trying to import the greyscale height maps. As I am trying to learn to use Unreals blueprint system for creating height generated textures.