4.26.2 Overlap events not working on child actor

So basically for the last 2 days my player character isn’t generating overlap events. Here is the information that makes this a headache:
I created 5 child BP from the third person character. each of these characters are exactly the same barring some superficial information like the mesh and a custom component that houses that characters ability sets. The collision setting are exactly the same, and generate overlap events is set to true.

I have a simple “Capture the Flag” game mode where 4/5 of the child BP are able to over lap a trigger box. The triggerbox will delete the flag from the actor and generate the necessary code to add score and reset the flag locations. The 5th child BP , which has exactly the same collision/overlap settings as the other 4, will not create the overlap event.

I don’t know what to do from here IF this is an engine bug. I even went as far as to delete the 5th child BP and remake it from scratch which resulted in the same issue.

Have you ever solved this? I am having exactly the same problem :frowning:

Having the same issue. Can be easily reproduced by making two actors:
Actor 1: Actor with some other actor as child actor.
Actor 2: Collision volume component that checks for the child actor overlap begin and end.

Setting the location (with sweep & teleport) of Actor 1 to and from the Actor 2 volume shows that only the BeginOverlap gets triggered properly but EndOverlap never fires.