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4.26.1 is frozen on Building texture streaming

After click the Build button UE4.26.1 is frozen. Timer don’t stopped. CPU Usage - 0,1%. In processes only Unreal Editor. Last message in log:


[2021.03.13-10.30.23:621][264]Cmd: MAP REBUILD ALLVISIBLE
[2021.03.13-10.30.23:621][264]LogEditorServer: Rebuildmap Clear paths rebuilt
[2021.03.13-10.30.23:782][264]LogWorld: UWorld::CleanupWorld for ThirdPersonExampleMap, bSessionEnded=true, bCleanupResources=false
[2021.03.13-10.30.23:807][264]LogNavigationDataBuild: Display: UNavigationSystemV1::Build started...
[2021.03.13-10.30.23:807][264]LogNavigationDataBuild: Display: Building navigation data using PHYSICS_INTERFACE_PHYSX.
[2021.03.13-10.30.23:807][264]LogNavigationDataBuild: Display: Building navigation data using WITH_PHYSX.
[2021.03.13-10.30.23:810][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2021.03.13-10.30.23:833][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
[2021.03.13-10.30.23:868][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
[2021.03.13-10.30.23:870][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
[2021.03.13-10.30.23:871][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
[2021.03.13-10.30.23:873][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
[2021.03.13-10.30.23:874][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
[2021.03.13-10.30.23:877][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.
[2021.03.13-10.30.23:879][264]LogMaterial: Display: Missing cached shader map for material DebugViewMode MaterialTexCoordScale, compiling.

Project not building only in 4.26.1. In 4.25.4 all OK.
Parameter r.XGEShaderCompile = 0 don’t change the situation.
Any thoughts?

Additional info: in Swarm log i see to many string:


[Maintain Jobs] Job is AGENT_JOB_UNSPECIFIED

Fixed!
Only after delete any links to **IncrediBuild **from Windows Registry bug is fixed.