anyone know of a good way to blend objects in terrain that you would normally use depth fade with in raytracing?
I’ve been trying to experiment a couple of ways with this but haven’t had any luck so far. Unfortunately it seems like a lot of the pixel offset and occlusion methods don’t work well with ray tracing.
i guess it’s just dither masks for now? but you can still see shadows through the dither unless you turn off it’s cast shadows