We’ve updated the project from 4.21 to 4.25, and it seems that vertex animation tools is broken when used in cascade particle system. We have a mesh particle in cascade moved by vertex animation (made with that 3Ds Max plugin). In 4.21 it work like a charm, but when updated to 4.25, the mesh is flat, with a strange scale and makes wrong movements. If I drag the mesh to a level and apply the material to it, it works fine. The problem comes when I use the same mesh and material in Cascade.
Probably something has changed when updating the project, but we don’t know what and how to solve it.