In 4.25.3, when starting a clean new C++ project using the Third Person Template, control rigs don’t persist between editor sessions for me. If I add a Control Rig node to an Anim Blueprint, it works, but when I save it, exit the editor, and restart it again, the control rig node in the Anim BP doesn’t seem to do anything anymore. It starts working again after I recompile the Control Rig blueprint.
Is anyone else still experiencing this issue? I see that someone reported it as an issue (Unreal Engine Issues and Bug Tracker (UE-94220)), but it’s marked “Cannot Reproduce” even though it’s really easy to reproduce?