Today I upgraded to 4.25.1 from 4.25. Even in a brand new project from the Launcher/Editor (not build from source), I crash on the folder location menu after selecting File/Package/Win64
With 4.25 I was able to package without issue.
I’m having a bit of a heart attack. Am i the only one?
If I click staging directory in package settings i also crash : /
You’re not the only one, see: https://answers.unrealengine.com/que…3724/view.html
If it’s what I think it is, it’s not packaging that is crashing the editor, it’s that packaging brings up a file explorer window, and any time that happens for any reason (eg asset importing) it will crash soon after. We don’t know why some computers are affected and some aren’t. Some (but not all) people were able to resolve it by uninstalling the Helix (perforce) plugin for file explorer. If you figure it out, let us know, I’m still completely blocked by this.
Same here, 4.25.1 is pretty much unusable due to the constant crashing.
I was able to package for windows in unreal 4.25.1 before i upgraded my windows to version 2004. After upgrading windows i started getting intel optane memory pinning error and weirdly i was also unable to package for windows in unreal. Then i followed this page https://www.intel.com/content/www/us…d-storage.html and https://downloadcenter.intel.com/dow…ane-Memory?v=t to upgrade the drivers and it fixed the unreal 4.25.1 crash on package issue.
I found a work around here. All you have to do is delete binaries for your plugin and update the version to “4.25.0” in your uplugin file … then launch your project and it’ll ask you to rebuild the plugin right in the project directory