# 4.24 onwards: AspectRatioAxisConstraint is not restored if a camera cut occurs between two identical ViewTargets

**URL:** <https://forums.unrealengine.com/t/4-24-onwards-aspectratioaxisconstraint-is-not-restored-if-a-camera-cut-occurs-between-two-identical-viewtargets/491662>\
**Category:** Cinematics & Media\
**Tags:** aspect-ratio, actor-sequence, unreal-engine, question\
**Created:** [December 6, 2021, 5:06pm UTC](https://forums.unrealengine.com/t/4-24-onwards-aspectratioaxisconstraint-is-not-restored-if-a-camera-cut-occurs-between-two-identical-viewtargets/491662 "2021-12-06T17:06:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![cm\_harrysemple](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@cm\_harrysemple](https://forums.unrealengine.com/u/cm_harrysemple)\
**Post date:** [December 6, 2021, 5:06pm UTC](https://forums.unrealengine.com/t/4-24-onwards-aspectratioaxisconstraint-is-not-restored-if-a-camera-cut-occurs-between-two-identical-viewtargets/491662/1 "2021-12-06T17:06:50Z")

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Steps to reproduce: Same as [Unreal Engine Issues and Bug Tracker (UE-76517)](https://issues.unrealengine.com/issue/UE-76517), however, the final camera cut (on leaving the sequencer) must have ViewTarget == LastViewTarget (easiest to see if there is a single shot sequence, targetting the same actor as the player)

In LevelSequencePlayer.cpp (line 297) there’s a section where bRestoreAspectRatioConstraint is set to true, but immediately after, it’s possible to early return before ever restoring the value.
