I’m making a whitebox of a simple level (a garage) but I’m having some issues with lighting. I have 4 floors, all of them with the same distribution and light set, but when I build the lights the results are very different on each floor, and I don’t know why.
Here some images:
The lightmap resolution is the same on each BSP component (1024 for floors and 128 for colums). So, if I have the same light set and the same lightmap resolution for each floor, why are they so different? What am I doing wrong?