4.23 fps drop when facing direction of directional light

Have you used stat gpu to see what part of the frame is increasing? I’ve seen this happen before because when the camera is aligned with the light direction, more shadow casters need to render in the shadow depths pass. In your scene it doesn’t look like there are many shadow casting meshes unless your grass is casting shadows? Might have nothing to do with shadows, but stat gpu in the console should point you in the right direction.