4.23.1 When an actor with AI controller is destroyed AI controller remains in World Outliner

BlockquoteI had the same trouble but fixed it with this – just use get controller → setlifespan and put in a time like .1
No problems after using that, meant I can leave dead AI bodies in the world after having big battles, without any controllers running logic, but I could still chop the bodies up with the built in pawn logic… fun times

This works well in 4.24, thanks heaps for the suggestion!