Hi, I just update my project to 4.23.1 and install visualstudio2017. I just use the compiled engine downloaded from Epic Launcher.
I fond it took a long to to begin blueprint native build. and it always failed. when I disable natvie build. It successes quickly. I want to ask why? and this is my out log:
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UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1432 Packages Remain 33 Total 1465
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1432 Packages Remain 27 Total 1459
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1432 Packages Remain 26 Total 1458
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1432 Packages Remain 22 Total 1454
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1454 Packages Remain 21 Total 1475
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked packages 1454 Packages Remain 0 Total 1454
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Finishing up...
// take a long time here waiting(mybe more than half an hour) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
And what`s the engine doing here?
When I come back to 4.21 to compile the native blueprints by visualstudio2017 it successed.So I think it is not the problems of my installation of VS2017.