# \[4.22.3\] Gear VR- Simple Level runs at 20 - 7 fps, is there anyway to optmize this?

**URL:** <https://forums.unrealengine.com/t/4-22-3-gear-vr-simple-level-runs-at-20-7-fps-is-there-anyway-to-optmize-this/452412>\
**Category:** XR Development\
**Tags:** performance-issues, unreal-engine, gear-vr, question\
**Created:** [July 17, 2019, 3:17pm UTC](https://forums.unrealengine.com/t/4-22-3-gear-vr-simple-level-runs-at-20-7-fps-is-there-anyway-to-optmize-this/452412 "2019-07-17T15:17:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Invius](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Invius](https://forums.unrealengine.com/u/Invius)\
**Post date:** [July 17, 2019, 3:17pm UTC](https://forums.unrealengine.com/t/4-22-3-gear-vr-simple-level-runs-at-20-7-fps-is-there-anyway-to-optmize-this/452412/1 "2019-07-17T15:17:07Z")

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![282656-ue-4.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/8/3/b83673d4796e699d5f575f7bb564b2e15ef3c2d6.jpeg)

The scripts for this only change between positions the player camera, one sequencer animation play in loop, the models are very low poly, no refletions, only one static light and the light might of the ground, wall and rollies are 512 res.  
Is there anything that I’m doing wrong?  
A base map of the engine runs perfectly fine, using the same scripts !
