4.22.3 crash on OSx

I updated to 4.22.3 on OSX and now keeps crashing. Below the crash log

Assertion failed: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4523] Failed to compile global shader TSlateElementPSFontfalsetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10c8e92cb (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10ca297ed (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(wchar_t const*, ...) Address = 0x10cafd019 (filename not found) [in UE4Editor-Core.dylib]
AssertFailedImplV(char const*, char const*, int, wchar_t const*, __va_list_tag*) Address = 0x10ca919ad (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x10ca91afb (filename not found) [in UE4Editor-Core.dylib]
ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray<EShaderPlatform, FDefaultAllocator>&, TArray<FShaderPipelineType const*, FDefaultAllocator>&) Address = 0x10ee2641c (filename not found) [in UE4Editor-Engine.dylib]
ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob*, FDefaultAllocator> const&) Address = 0x10ee113f8 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapFinalizeResults, false> >&, float) Address = 0x10ee0fa8a (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray<int, FDefaultAllocator> const&) Address = 0x10ee15a13 (filename not found) [in UE4Editor-Engine.dylib]
VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x10ee21226 (filename not found) [in UE4Editor-Engine.dylib]
CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x10ee240a7 (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10c7a6503 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10c7bb87f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10c7c5c8e (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10ca28801 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff44a0a87e (filename not found) [in Foundation]
_pthread_body Address = 0x7fff6ee202eb (filename not found) [in libsystem_pthread.dylib]
_pthread_start Address = 0x7fff6ee23249 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6ee1f40d (filename not found) [in libsystem_pthread.dylib]



Assertion failed: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4523] Failed to compile global shader TSlateElementPSFontfalsetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x106d252cb (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x106e657ed (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::LogfImpl(wchar_t const*, ...) Address = 0x106f39019 (filename not found) [in UE4Editor-Core.dylib]
AssertFailedImplV(char const*, char const*, int, wchar_t const*, __va_list_tag*) Address = 0x106ecd9ad (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x106ecdafb (filename not found) [in UE4Editor-Core.dylib]
ProcessCompiledJob(FShaderCompileJob*, FShaderPipelineType const*, TArray<EShaderPlatform, FDefaultAllocator>&, TArray<FShaderPipelineType const*, FDefaultAllocator>&) Address = 0x10926341c (filename not found) [in UE4Editor-Engine.dylib]
ProcessCompiledGlobalShaders(TArray<FShaderCommonCompileJob*, FDefaultAllocator> const&) Address = 0x10924e3f8 (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int, FShaderMapFinalizeResults, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<int, FShaderMapFinalizeResults, false> >&, float) Address = 0x10924ca8a (filename not found) [in UE4Editor-Engine.dylib]
FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray<int, FDefaultAllocator> const&) Address = 0x109252a13 (filename not found) [in UE4Editor-Engine.dylib]
VerifyGlobalShaders(EShaderPlatform, bool) Address = 0x10925e226 (filename not found) [in UE4Editor-Engine.dylib]
CompileGlobalShaderMap(EShaderPlatform, bool) Address = 0x1092610a7 (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x106bde503 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x106bf387f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x106bfdc8e (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x106e64801 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff44a0a87e (filename not found) [in Foundation]
_pthread_body Address = 0x7fff6ee202eb (filename not found) [in libsystem_pthread.dylib]
_pthread_start Address = 0x7fff6ee23249 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6ee1f40d (filename not found) [in libsystem_pthread.dylib]

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Thanks

same thing happening here, updated Xcode to version 11.0 and updated osx to 10.14.6 but still crashed as soon as I try to launch a project on the iPad. even with a new blank project. using engine version 4.22.3

when I use version 4.23 it does succeed to build but in 4.23 the Ar camera does not work properly, streaking in the camera feed looks like the refresh rate from the screen and the camera doe not seem to match. but that’s not the issue for this topic.

After updating my project to 4.23, I started having the same issues with the broken camera feed. When I attempted to recreate the project on 4.22, this error started to happen every time I attempt to deploy to an iPad. Now I’m at the point where 4.22 gets stuck on loading (at 18%) then it crashes with the same error. Creating a new project or reinstalling the engine didn’t help.

I have exactly all same issues… get stuck too cannot do anything… I have updated Xcode but it keeps crashing… don’t know what to do. Any updates on this??