# 4.20 Replay Issue

**URL:** <https://forums.unrealengine.com/t/4-20-replay-issue/457214>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [October 20, 2019, 3:41pm UTC](https://forums.unrealengine.com/t/4-20-replay-issue/457214 "2019-10-20T15:41:43Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![callen55047](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@callen55047](https://forums.unrealengine.com/u/callen55047)\
**Post date:** [October 20, 2019, 3:41pm UTC](https://forums.unrealengine.com/t/4-20-replay-issue/457214/1 "2019-10-20T15:41:43Z")

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Im having a strange issue ever since updating my project to 4.20.

My replay system (based off the unreal wiki tutorial page) stopped working all together. I can record gameplay and save it, and then view the different clips from the menu. but when i play one, it spawns me at 0,0,0 location with no pawn and no ability to control anything. I then have to restart the game to get back to the main menu.

Has anyone on here had a similar experience with the replay system giving them this problem? Im thinking something has changed on the back end for the game instance when calling the functions in C++ since 4.20 was the version unreal added more support for the replay system from fortnite…

Heres the tutorial i followed to setup my tutorial system.

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>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

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**Author:** ![LDOGLONDON](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@LDOGLONDON](https://forums.unrealengine.com/u/LDOGLONDON)\
**Post date:** [October 25, 2019, 8:56pm UTC](https://forums.unrealengine.com/t/4-20-replay-issue/457214/2 "2019-10-25T20:56:31Z")

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This happened to me when I didn’t set the replay controller class in the game mode. If its the default player controller and its still not working consider making your own controller class and giving yourself controls through that.

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**Author:** ![callen55047](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@callen55047](https://forums.unrealengine.com/u/callen55047)\
**Post date:** [October 28, 2019, 3:12am UTC](https://forums.unrealengine.com/t/4-20-replay-issue/457214/3 "2019-10-28T03:12:17Z")

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I have a custom replay controller setup and used in both my main gameMode blueprint, as well as my menu gameMode blueprint. I use the menu blueprint from the main menu to access the replays. But still no luck. Even tried setting the custom replay controller class to the default “player controller” class and still the same result. :’(
