4.18 screenpercentage value with htc vive goes wrong?

hi guys.
everything works (new skylightbounce etc.) really good but in vr goes wrong.when i set screenpercetange value to 150 or bigger then 100 with htc vive . clipped one eye from screen .

how can i fix this?


Are you setting the screen percentage from the PostProcessVolume? in case try to set it from the level Blueprint with am Execute console command node ( type r.ScreenPercentage = 150 ), it works for me with Vive.

It look like a bug. Please report it.

yes if we use screenpercentage value from level blueprint (not postprocess) via execute console command everything works fine . thx.