# 4.18 hovering over blueprint only gives native parent

**URL:** <https://forums.unrealengine.com/t/4-18-hovering-over-blueprint-only-gives-native-parent/408265>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, editor, UE4, question, Blueprint\
**Created:** [October 29, 2017, 7:40pm UTC](https://forums.unrealengine.com/t/4-18-hovering-over-blueprint-only-gives-native-parent/408265 "2017-10-29T19:40:50Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Sidonas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sidonas/32/487294_2.png) [@Sidonas](https://forums.unrealengine.com/u/Sidonas)\
**Post date:** [October 29, 2017, 7:40pm UTC](https://forums.unrealengine.com/t/4-18-hovering-over-blueprint-only-gives-native-parent/408265/1 "2017-10-29T19:40:50Z")

</div>

I just converted a project from 4.16 to 4.18 and when I hover my mouse over a blueprint in the content browser it no longer lists my local parent class. Is this a bug? or is there a way to enable it that I’m not aware of?

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [October 30, 2017, 2:53pm UTC](https://forums.unrealengine.com/t/4-18-hovering-over-blueprint-only-gives-native-parent/408265/2 "2017-10-30T14:53:51Z")

</div>

Hello Sadonis,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-51755)](https://issues.unrealengine.com/issue/UE-51755)

Make it a great day
