To be honest that wasnt the point I was trying to make about the experimental geometry/mesh tools. I was really just taking about the timing and how none of that stuff showed signs of being merged into 4.17 branch on github last time I checked, with my timing guess further supported by its current position on the roadmap.
Also a major refactor of it, both in terms of code and user interface appeared on github just weeks ago, further making me think its not at the stage they’re comfortable releasing it in yet. I would be interested whether your opinion of it in terms of editor user interface was from using it before or after this refactor. Personally I have little opinion on that side of things beyond remembering that in its first incarnation Mike made it pretty clear in a video that the non-VR interface for mesh editing was just a crude placeholder (my choice of phrase, probably not his words unless my memory is way better than I assume it is) at that time. And I’m also far more interested in harnessing the new functionality via blueprints to put to my own uses (the other, related item mentioned on the roadmap), and am not qualified to be talking about 3d modelling software type user interfaces much at all.
Not that we are staying on topic with this sort of feedback, which I bring up because I would like to know if there is an ‘official’ thread where we can talk about the new geometry tools and know that our feedback is being heard.