not sorry for necro bumping this thread.
How are we suppose to display unlit sprites in ue4 exactly as we have authored them now? I created my sprites with the exact color values I want and it’s now impossible to display them in game with those very colors. Everything looks fine in the editor viewport. The colors are being displayed exactly right (I prntscreen and checked them and the hex values are correct). When I press play all of my colors change.
I don’t want to go back to pre 4.15 because I need map and set variables. I don’t know even if I could go back anyway since 4.13 no longer works for me after MS Trojan horsed a new Win10 build on me, hence why I moved to the newer version only to find everything looks like trash now.