the new tonemapper is mixed. there is one thing however that i do like, i do like the fact that epic took notice of UE4’s lighting. UE4 should have expanded gamma, brightness and contrast levels. I don’t like high contrasting, crushed dark levels, and bleeding colors in my project. Epic Should focus on delivering “pure” colors, not this whole “Camera based” colors and tint. the effects of a camera can be emulated well through post processing; once you have good gamma, contrast and brightness levels.