4.15 tonemapper - is it possible to simulate old effects?

If you want it saturated object that looks like it’s glowing, just make a custom material.

I made a material in seconds that looks good.

Take a 3 constant of .8, .1, 0 to get orange, plugged that into a multiply.

Took a fesnel node, put .5 into exponent in, plugged the output into OneMinus, plugged that into the other multiply spot.

Plugged the multiply into BaseColor and EmissiveColor.

Done.