If you want it saturated object that looks like it’s glowing, just make a custom material.
I made a material in seconds that looks good.
Take a 3 constant of .8, .1, 0 to get orange, plugged that into a multiply.
Took a fesnel node, put .5 into exponent in, plugged the output into OneMinus, plugged that into the other multiply spot.
Plugged the multiply into BaseColor and EmissiveColor.
Done.