4.15.0 p4 animations do not play after packaging

Ok, so this is what I did so far.

  • Reparented the children BP I had.
  • Created NEW child BP from the parent
    that was working.
  • I even created a child BP that was
    completely the same as the parent,
    without changing any variable or any
    component.

anyway that I look at it, only the parent works, if I use a child with everything exactly the same it does not work.

It did not happened before 4.15, this is a new thing, and I did not change any parameter on the player BP to make it not work as intended, the BPs are exactly the same to the ones I had on 4.12 and 4.13, I never tested it on 4.14

UPDATE: I found this on the Logs… I dont know if its helpfull

LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-23.03.42:286][ 0]LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-23.03.42:286][ 0]LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0