Ok, so this is what I did so far.
- Reparented the children BP I had.
- Created NEW child BP from the parent
that was working. - I even created a child BP that was
completely the same as the parent,
without changing any variable or any
component.
anyway that I look at it, only the parent works, if I use a child with everything exactly the same it does not work.
It did not happened before 4.15, this is a new thing, and I did not change any parameter on the player BP to make it not work as intended, the BPs are exactly the same to the ones I had on 4.12 and 4.13, I never tested it on 4.14
UPDATE: I found this on the Logs⦠I dont know if its helpfull
LogBlueprintCodeGen:Display: Nativization Summary - AnimBP:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-23.03.42:286][ 0]LogBlueprintCodeGen:Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.02.15-23.03.42:286][ 0]LogBlueprintCodeGen:Display: Nativization Summary - Shared Variables From Graph: 0