4.14 Rendering Features & November UE4jam Winners Announced - December 1st - Live From Epic HQ

Thanks very much! :o

I’m quite sure I’m not the only one who’s happy about that, it also allows to give graphics settings to the user to select if TAA + SSAO is worth the visual quality of the SSAO over the clearness of MSAA. Switching between deferred and forward isn’t possible I think, so there is no way to let anyone enable SSAO at any cost currently. And SSAO just looks incredibly good in all-dynamic lighting scenarios compared to no AO at all. And its also quite cheap.

So, awesome, can’t wait for it to appear on github :cool: